The last time I did this was in 2017, but I’m in some mood to do it once again. With Summer Games Fest, Next Fest, the PC Gaming Show, the Future Games Show, Fan Fest, and so, so many more shows, even a hardcore fan of gaming would be …
At the end of 2023, certain events in my life led to a realization that I was spending way too little time on reading in the years past, even though I have always been an avid reader in my youth and adult life. Facing some “weltschmerz” and not finding enjoyment …
If you’re at all interested in procedural generation, digital art or game development, it’s very likely that you’ve heard about the wave function collapse (WFC) algorithm before. It’s incredible popular, has been ported to virtually every language and engine, and used in several games.
A friend of mine recently asked whether there was an easy way to introduce new levels (i.e. items) to an embedding layer in Keras and only training the embedding layer for those new levels, i.e. keeping the weights for the existing indices fixed.
Note that this is not …
I’ve recently bought a reMarkable 2 and am happy with it. Since teaching is still happening online for the most part at the moment, I was curious whether I could use it as a drawing tablet, share the screen with my machine, and then pick that up in e …
TL;DR: very likely not.
A student once asked me whether it would make sense to tune the probability cutoff (a.k.a. threshold) for trees in a random forests. Let’s explain first what we mean by that exactly. Assume a binary classification setting. Say we’ve trained a …
In 2019, I wrote on the topic of discovering which features interact in a model agnostic manner, using an approach from a paper by Friedman and Popescu entitled Predictive Learning Via Rule Ensembles. I wanted to revisit the topic briefly and expand on it somewhat, given that scikit-learn has progressed …